/*** Copyright (c) Meta Platforms, Inc. and affiliates.** This source code is licensed under the MIT license found in the* LICENSE file in the root directory of this source tree.** @flow*//* eslint-disable no-var */import type {PriorityLevel} from '../SchedulerPriorities';
import {
enableSchedulerDebugging,
enableProfiling,
enableIsInputPending,
enableIsInputPendingContinuous,
frameYieldMs,
continuousYieldMs,
maxYieldMs,
} from '../SchedulerFeatureFlags';
import {push, pop, peek} from '../SchedulerMinHeap';
// TODO: Use symbols?import {
ImmediatePriority,
UserBlockingPriority,
NormalPriority,
LowPriority,
IdlePriority,
} from '../SchedulerPriorities';
import {
markTaskRun,
markTaskYield,
markTaskCompleted,
markTaskCanceled,
markTaskErrored,
markSchedulerSuspended,
markSchedulerUnsuspended,
markTaskStart,
stopLoggingProfilingEvents,
startLoggingProfilingEvents,
} from '../SchedulerProfiling';
export type Callback = boolean => ?Callback;
export opaque type Task = {
id: number,
callback: Callback | null,
priorityLevel: PriorityLevel,
startTime: number,
expirationTime: number,
sortIndex: number,
isQueued?: boolean,
};let getCurrentTime: () => number | DOMHighResTimeStamp;
const hasPerformanceNow =
// $FlowFixMe[method-unbinding]
typeof performance === 'object' && typeof performance.now === 'function';
if (hasPerformanceNow) {
const localPerformance = performance;
getCurrentTime = () => localPerformance.now();
} else {
const localDate = Date;
const initialTime = localDate.now();
getCurrentTime = () => localDate.now() - initialTime;
}// Max 31 bit integer. The max integer size in V8 for 32-bit systems.// Math.pow(2, 30) - 1// 0b111111111111111111111111111111var maxSigned31BitInt = 1073741823;
// Times out immediatelyvar IMMEDIATE_PRIORITY_TIMEOUT = -1;
// Eventually times outvar USER_BLOCKING_PRIORITY_TIMEOUT = 250;
var NORMAL_PRIORITY_TIMEOUT = 5000;
var LOW_PRIORITY_TIMEOUT = 10000;
// Never times outvar IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt;
// Tasks are stored on a min heapvar taskQueue: Array<Task> = [];
var timerQueue: Array<Task> = [];
// Incrementing id counter. Used to maintain insertion order.var taskIdCounter = 1;
// Pausing the scheduler is useful for debugging.var isSchedulerPaused = false;
var currentTask = null;
var currentPriorityLevel = NormalPriority;
// This is set while performing work, to prevent re-entrance.var isPerformingWork = false;
var isHostCallbackScheduled = false;
var isHostTimeoutScheduled = false;
// Capture local references to native APIs, in case a polyfill overrides them.const localSetTimeout = typeof setTimeout === 'function' ? setTimeout : null;
const localClearTimeout =
typeof clearTimeout === 'function' ? clearTimeout : null;
const localSetImmediate =
typeof setImmediate !== 'undefined' ? setImmediate : null; // IE and Node.js + jsdom
const isInputPending =
typeof navigator !== 'undefined' &&
// $FlowFixMe[prop-missing]
navigator.scheduling !== undefined &&
// $FlowFixMe[incompatible-type]
navigator.scheduling.isInputPending !== undefined
? navigator.scheduling.isInputPending.bind(navigator.scheduling)
: null;
const continuousOptions = {includeContinuous: enableIsInputPendingContinuous};
function advanceTimers(currentTime: number) {
// Check for tasks that are no longer delayed and add them to the queue.
let timer = peek(timerQueue);
while (timer !== null) {
if (timer.callback === null) {
// Timer was cancelled.
pop(timerQueue);
} else if (timer.startTime <= currentTime) {
// Timer fired. Transfer to the task queue.
pop(timerQueue);
timer.sortIndex = timer.expirationTime;
push(taskQueue, timer);
if (enableProfiling) {
markTaskStart(timer, currentTime);
timer.isQueued = true;
}} else {
// Remaining timers are pending.
return;
}timer = peek(timerQueue);
}}function handleTimeout(currentTime: number) {
isHostTimeoutScheduled = false;
advanceTimers(currentTime);
if (!isHostCallbackScheduled) {
if (peek(taskQueue) !== null) {
isHostCallbackScheduled = true;
requestHostCallback();
} else {
const firstTimer = peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
}}}}function flushWork(initialTime: number) {
if (enableProfiling) {
markSchedulerUnsuspended(initialTime);
}// We'll need a host callback the next time work is scheduled.
isHostCallbackScheduled = false;
if (isHostTimeoutScheduled) {
// We scheduled a timeout but it's no longer needed. Cancel it.
isHostTimeoutScheduled = false;
cancelHostTimeout();
}isPerformingWork = true;
const previousPriorityLevel = currentPriorityLevel;
try {
if (enableProfiling) {
try {
return workLoop(initialTime);
} catch (error) {
if (currentTask !== null) {
const currentTime = getCurrentTime();
// $FlowFixMe[incompatible-call] found when upgrading Flow
markTaskErrored(currentTask, currentTime);
// $FlowFixMe[incompatible-use] found when upgrading Flow
currentTask.isQueued = false;
}throw error;
}} else {
// No catch in prod code path.
return workLoop(initialTime);
}} finally {
currentTask = null;
currentPriorityLevel = previousPriorityLevel;
isPerformingWork = false;
if (enableProfiling) {
const currentTime = getCurrentTime();
markSchedulerSuspended(currentTime);
}}}function workLoop(initialTime: number) {
let currentTime = initialTime;
advanceTimers(currentTime);
currentTask = peek(taskQueue);
while (
currentTask !== null &&
!(enableSchedulerDebugging && isSchedulerPaused)
) {if (currentTask.expirationTime > currentTime && shouldYieldToHost()) {
// This currentTask hasn't expired, and we've reached the deadline.
break;
}// $FlowFixMe[incompatible-use] found when upgrading Flow
const callback = currentTask.callback;
if (typeof callback === 'function') {
// $FlowFixMe[incompatible-use] found when upgrading Flow
currentTask.callback = null;
// $FlowFixMe[incompatible-use] found when upgrading Flow
currentPriorityLevel = currentTask.priorityLevel;
// $FlowFixMe[incompatible-use] found when upgrading Flow
const didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
if (enableProfiling) {
// $FlowFixMe[incompatible-call] found when upgrading Flow
markTaskRun(currentTask, currentTime);
}const continuationCallback = callback(didUserCallbackTimeout);
currentTime = getCurrentTime();
if (typeof continuationCallback === 'function') {
// If a continuation is returned, immediately yield to the main thread
// regardless of how much time is left in the current time slice.
// $FlowFixMe[incompatible-use] found when upgrading Flow
currentTask.callback = continuationCallback;
if (enableProfiling) {
// $FlowFixMe[incompatible-call] found when upgrading Flow
markTaskYield(currentTask, currentTime);
}advanceTimers(currentTime);
return true;
} else {
if (enableProfiling) {
// $FlowFixMe[incompatible-call] found when upgrading Flow
markTaskCompleted(currentTask, currentTime);
// $FlowFixMe[incompatible-use] found when upgrading Flow
currentTask.isQueued = false;
}if (currentTask === peek(taskQueue)) {
pop(taskQueue);
}advanceTimers(currentTime);
}} else {
pop(taskQueue);
}currentTask = peek(taskQueue);
}// Return whether there's additional work
if (currentTask !== null) {
return true;
} else {
const firstTimer = peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
}return false;
}}function unstable_runWithPriority<T>(
priorityLevel: PriorityLevel,
eventHandler: () => T,
): T {
switch (priorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
case LowPriority:
case IdlePriority:
break;
default:priorityLevel = NormalPriority;
}var previousPriorityLevel = currentPriorityLevel;currentPriorityLevel = priorityLevel;try {return eventHandler();
} finally {
currentPriorityLevel = previousPriorityLevel;}}function unstable_next<T>(eventHandler: () => T): T {
var priorityLevel;switch (currentPriorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
// Shift down to normal priority
priorityLevel = NormalPriority;
break;
default:// Anything lower than normal priority should remain at the current level.
priorityLevel = currentPriorityLevel;
break;
}var previousPriorityLevel = currentPriorityLevel;currentPriorityLevel = priorityLevel;try {return eventHandler();
} finally {
currentPriorityLevel = previousPriorityLevel;}}function unstable_wrapCallback<T: (...Array<mixed>) => mixed>(callback: T): T {
var parentPriorityLevel = currentPriorityLevel;// $FlowFixMe[incompatible-return]
// $FlowFixMe[missing-this-annot]
return function () {
// This is a fork of runWithPriority, inlined for performance.
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = parentPriorityLevel;
try {
return callback.apply(this, arguments);
} finally {
currentPriorityLevel = previousPriorityLevel;
}};}function unstable_scheduleCallback(
priorityLevel: PriorityLevel,callback: Callback,options?: {delay: number},): Task {
var currentTime = getCurrentTime();
var startTime;if (typeof options === 'object' && options !== null) {
var delay = options.delay;
if (typeof delay === 'number' && delay > 0) {
startTime = currentTime + delay;
} else {
startTime = currentTime;
}} else {startTime = currentTime;}var timeout;
switch (priorityLevel) {
case ImmediatePriority:timeout = IMMEDIATE_PRIORITY_TIMEOUT;
break;case UserBlockingPriority:timeout = USER_BLOCKING_PRIORITY_TIMEOUT;
break;case IdlePriority:timeout = IDLE_PRIORITY_TIMEOUT;
break;case LowPriority:timeout = LOW_PRIORITY_TIMEOUT;
break;case NormalPriority:default:
timeout = NORMAL_PRIORITY_TIMEOUT;
break;}var expirationTime = startTime + timeout;
var newTask: Task = {
id: taskIdCounter++,
callback,
priorityLevel,
startTime,
expirationTime,
sortIndex: -1,
};if (enableProfiling) {
newTask.isQueued = false;}if (startTime > currentTime) {
// This is a delayed task.
newTask.sortIndex = startTime;push(timerQueue, newTask);
if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
// All tasks are delayed, and this is the task with the earliest delay.
if (isHostTimeoutScheduled) {
// Cancel an existing timeout.
cancelHostTimeout();
} else {isHostTimeoutScheduled = true;}// Schedule a timeout.
requestHostTimeout(handleTimeout, startTime - currentTime);
}} else {
newTask.sortIndex = expirationTime;push(taskQueue, newTask);
if (enableProfiling) {
markTaskStart(newTask, currentTime);
newTask.isQueued = true;
}// Schedule a host callback, if needed. If we're already performing work,
// wait until the next time we yield.
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback();
}}return newTask;
}function unstable_pauseExecution() {
isSchedulerPaused = true;
}function unstable_continueExecution() {
isSchedulerPaused = false;
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback();
}}function unstable_getFirstCallbackNode(): Task | null {
return peek(taskQueue);
}function unstable_cancelCallback(task: Task) {
if (enableProfiling) {
if (task.isQueued) {
const currentTime = getCurrentTime();
markTaskCanceled(task, currentTime);
task.isQueued = false;
}}// Null out the callback to indicate the task has been canceled. (Can't
// remove from the queue because you can't remove arbitrary nodes from an
// array based heap, only the first one.)
task.callback = null;
}function unstable_getCurrentPriorityLevel(): PriorityLevel {
return currentPriorityLevel;}let isMessageLoopRunning = false;
let taskTimeoutID: TimeoutID = (-1: any);
// Scheduler periodically yields in case there is other work on the main// thread, like user events. By default, it yields multiple times per frame.// It does not attempt to align with frame boundaries, since most tasks don't// need to be frame aligned; for those that do, use requestAnimationFrame.let frameInterval = frameYieldMs;
const continuousInputInterval = continuousYieldMs;
const maxInterval = maxYieldMs;
let startTime = -1;
let needsPaint = false;
function shouldYieldToHost(): boolean {
const timeElapsed = getCurrentTime() - startTime;
if (timeElapsed < frameInterval) {
// The main thread has only been blocked for a really short amount of time;
// smaller than a single frame. Don't yield yet.
return false;
}// The main thread has been blocked for a non-negligible amount of time. We
// may want to yield control of the main thread, so the browser can perform
// high priority tasks. The main ones are painting and user input. If there's
// a pending paint or a pending input, then we should yield. But if there's
// neither, then we can yield less often while remaining responsive. We'll
// eventually yield regardless, since there could be a pending paint that
// wasn't accompanied by a call to `requestPaint`, or other main thread tasks
// like network events.
if (enableIsInputPending) {
if (needsPaint) {
// There's a pending paint (signaled by `requestPaint`). Yield now.
return true;
}if (timeElapsed < continuousInputInterval) {
// We haven't blocked the thread for that long. Only yield if there's a
// pending discrete input (e.g. click). It's OK if there's pending
// continuous input (e.g. mouseover).
if (isInputPending !== null) {
return isInputPending();
}} else if (timeElapsed < maxInterval) {
// Yield if there's either a pending discrete or continuous input.
if (isInputPending !== null) {
return isInputPending(continuousOptions);
}} else {
// We've blocked the thread for a long time. Even if there's no pending
// input, there may be some other scheduled work that we don't know about,
// like a network event. Yield now.
return true;
}}// `isInputPending` isn't available. Yield now.
return true;}function requestPaint() {
if (
enableIsInputPending &&
navigator !== undefined &&
// $FlowFixMe[prop-missing]
navigator.scheduling !== undefined &&
// $FlowFixMe[incompatible-type]
navigator.scheduling.isInputPending !== undefined
) {needsPaint = true;
}// Since we yield every frame regardless, `requestPaint` has no effect.
}function forceFrameRate(fps: number) {
if (fps < 0 || fps > 125) {
// Using console['error'] to evade Babel and ESLint
console['error'](
'forceFrameRate takes a positive int between 0 and 125, ' +
'forcing frame rates higher than 125 fps is not supported',
);
return;
}if (fps > 0) {
frameInterval = Math.floor(1000 / fps);
} else {
// reset the framerate
frameInterval = frameYieldMs;}}const performWorkUntilDeadline = () => {
if (isMessageLoopRunning) {
const currentTime = getCurrentTime();
// Keep track of the start time so we can measure how long the main thread
// has been blocked.
startTime = currentTime;
// If a scheduler task throws, exit the current browser task so the
// error can be observed.
//
// Intentionally not using a try-catch, since that makes some debugging
// techniques harder. Instead, if `flushWork` errors, then `hasMoreWork` will
// remain true, and we'll continue the work loop.
let hasMoreWork = true;
try {
hasMoreWork = flushWork(currentTime);
} finally {
if (hasMoreWork) {
// If there's more work, schedule the next message event at the end
// of the preceding one.
schedulePerformWorkUntilDeadline();
} else {
isMessageLoopRunning = false;
}}}// Yielding to the browser will give it a chance to paint, so we can
// reset this.
needsPaint = false;
};let schedulePerformWorkUntilDeadline;
if (typeof localSetImmediate === 'function') {
// Node.js and old IE.
// There's a few reasons for why we prefer setImmediate.
//
// Unlike MessageChannel, it doesn't prevent a Node.js process from exiting.
// (Even though this is a DOM fork of the Scheduler, you could get here
// with a mix of Node.js 15+, which has a MessageChannel, and jsdom.)
// https://github.com/facebook/react/issues/20756
//
// But also, it runs earlier which is the semantic we want.
// If other browsers ever implement it, it's better to use it.
// Although both of these would be inferior to native scheduling.
schedulePerformWorkUntilDeadline = () => {localSetImmediate(performWorkUntilDeadline);
};} else if (typeof MessageChannel !== 'undefined') {
// DOM and Worker environments.
// We prefer MessageChannel because of the 4ms setTimeout clamping.
const channel = new MessageChannel();
const port = channel.port2;channel.port1.onmessage = performWorkUntilDeadline;schedulePerformWorkUntilDeadline = () => {port.postMessage(null);};} else {// We should only fallback here in non-browser environments.
schedulePerformWorkUntilDeadline = () => {// $FlowFixMe[not-a-function] nullable value
localSetTimeout(performWorkUntilDeadline, 0);
};}function requestHostCallback() {
if (!isMessageLoopRunning) {
isMessageLoopRunning = true;
schedulePerformWorkUntilDeadline();
}}function requestHostTimeout(
callback: (currentTime: number) => void,
ms: number,
) {
// $FlowFixMe[not-a-function] nullable value
taskTimeoutID = localSetTimeout(() => {
callback(getCurrentTime());
}, ms);
}function cancelHostTimeout() {
// $FlowFixMe[not-a-function] nullable value
localClearTimeout(taskTimeoutID);
taskTimeoutID = ((-1: any): TimeoutID);
}export {
ImmediatePriority as unstable_ImmediatePriority,
UserBlockingPriority as unstable_UserBlockingPriority,
NormalPriority as unstable_NormalPriority,
IdlePriority as unstable_IdlePriority,
LowPriority as unstable_LowPriority,
unstable_runWithPriority,
unstable_next,
unstable_scheduleCallback,
unstable_cancelCallback,
unstable_wrapCallback,
unstable_getCurrentPriorityLevel,
shouldYieldToHost as unstable_shouldYield,
requestPaint as unstable_requestPaint,
unstable_continueExecution,
unstable_pauseExecution,
unstable_getFirstCallbackNode,
getCurrentTime as unstable_now,
forceFrameRate as unstable_forceFrameRate,
};export const unstable_Profiling: {
startLoggingProfilingEvents(): void,
stopLoggingProfilingEvents(): ArrayBuffer | null,
} | null = enableProfiling
? {startLoggingProfilingEvents,
stopLoggingProfilingEvents,
}: null;